Building Auralis’s Gameplay Foundations
Auralis’s early prototype is becoming a tested Unreal Engine foundation for movement, combat, spellcasting, progression and animation.
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Notes on the games, decisions and work taking shape at Lobey Game Studios.
Auralis’s early prototype is becoming a tested Unreal Engine foundation for movement, combat, spellcasting, progression and animation.
Read devlogHow focused drill-down pages, compact filters and clearer icons made Ascendant easier to navigate.
Read devlogBackground walking progress, realm-scaled loot and cosmetic rewards joined the 1.0.11 internal build.
Read devlogQuest creation, step goals, a Chronicle prologue and a much smaller Android build shaped the 1.0.5 and 1.0.6 milestones.
Read devlogA look behind the scenes as the studio, its games and this new home on the web take shape.
Read devlogFollowing the systems, design decisions and milestones behind Ascendant.
Read devlogFuture development updates, experiments and lessons from the games we're building.
Read devlogConsumables and optional Gold packs joined Ascendant without allowing money to buy real-life progress.
Read devlogAchievements, Titles, Chronicle records and thirty portraits gave Ascendant's persistent character a stronger identity.
Read devlogSix realms gained complete Adventure pools, named equipment, richer reports, walking boosts and opt-in notifications.
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