Current Projects

Auralis: Echoes of the Loom

Reweave a world fractured by memory.

Awaken as a forgotten wizard. Reclaim lost magic, restore the Loomheart and shape a fractured world through combat, exploration, puzzles and choice.

Status
In Development
Platforms
To Be Confirmed
Genres
Third-Person Action-Adventure, Fantasy, Narrative
Developer
Lobey Game Studios
Engine
Unreal Engine 5
Release
To be announced
Explore AuralisDevelopment updates coming soon
A small blue-robed wizard follows a winding road toward Cael'Thorin as luminous Auralis threads flow across a bright fantasy landscape.

The world remembers what you choose to change.

Auralis: Echoes of the Loom is a third-person fantasy action-adventure set in Veloria, a world once sustained by a living magical force connecting time, memory and reality itself.

You awaken as a forgotten Wizard within the ruined tower of Cael’Thorin. The Loomheart at its centre has shattered, magic is becoming unstable and the world beyond has begun to fracture.

Journey into places distorted by fading memories, recover the scattered fragments of the Loomheart and rebuild both your power and the tower you once called home.

But restoration is only one possibility. The memories you preserve, alter or sever gradually shape the Wizard's relationship with the Auralis — changing Cael’Thorin, influencing your abilities and ultimately deciding what kind of world emerges from the fracture.

Restore the Loom. Rediscover what was lost.

01

Explore the Fracture

Travel beyond Cael’Thorin into places transformed by unstable magic, broken time and memories that refuse to disappear.

02

Fight & Unravel

Combine close-range attacks, spellcasting and Auralis Channeling while using time, memory and elemental magic to overcome enemies and environmental challenges.

03

Recover What Was Lost

Discover Memory Shards and Auralis Fragments that unlock new spells, abilities, interactions and paths through the world.

04

Reshape the Loom

Return to Cael’Thorin, restore its broken spaces and make decisions that gradually change the tower, your magic and the world around you.

Magic woven through combat, memory and the world itself.

Master time, memory and magic

The Wizard is a versatile battlemage built around both close-range combat and spellcasting.

Chain attacks with arcane magic, defend yourself with magical wards and channel the Auralis to empower spells, manipulate time and interact with forces woven into the environment.

Progress through discovery, not grinding

There is no conventional XP ladder at the centre of Auralis.

Recover Memory Shards to unlock spells and passive abilities. Find Auralis Fragments to strengthen your connection with the Auralis and reach previously sealed parts of the world.

Progress represents the Wizard recovering what has been forgotten rather than simply watching a number increase.

Solve magic woven into the environment

Auralis's puzzles are part of the world's magic rather than separate puzzle rooms dropped into it.

See echoes of past events, manipulate temporal sequences, follow magical Thread Currents and move between fractured versions of reality.

Different regions build on those ideas with their own mechanics — from light and sound resonance to time loops, anti-magic spaces and environments that appear almost alive.

Build magic around the way you play

Equip magical Ward Sets for defensive effects and Spell Cores that change the behaviour of your existing magic.

Rather than replacing your equipment every few minutes with slightly bigger numbers, Auralis focuses on changing how your abilities behave and how you approach encounters.

Your choices leave a mark

Auralis tracks more than whether a decision was simply "good" or "bad."

Your actions pull the Wizard toward three different relationships with the Loom:

  • Restoration — Preserve what was.
  • Reformation — Build something new.
  • Rejection — Sever what remains.

A home rebuilt by the choices you make.

Cael’Thorin is more than a menu between adventures.

The Wizard's ruined tower is a physical, explorable place that gradually awakens as fragments of the Loomheart are recovered.

Broken passages reconnect. Forgotten chambers reopen. Memory threads begin flowing through its architecture again. New spaces provide access to travel, abilities, memories and the wider world.

As your decisions accumulate, Cael’Thorin begins to reflect them.

Restore the old pattern and its ancient grandeur returns. Reshape the Loom and new structures emerge alongside the old. Reject what came before and the tower becomes something starker — fractured, powerful and unmistakably changed.

By the end of the journey, the tower is no longer simply the place where you began. It is a physical record of who the Wizard became.

Every fracture remembers something different.

Beyond the tower lie places caught between what they were and what the Auralis has made of them.

Each major realm explores a different part of the Wizard's history while introducing its own enemies, environmental rules, puzzles and choices.

01

Ithar’Vaal

The Ancient Ruins

Truth buried beneath shifting stone.

Ancient architecture responds to light, sound and forgotten glyphs as the Wizard searches for a fragment tied to vision and consequence.

02

Veyr Hollow

The Abandoned Village

A place that refuses to let go.

Explore a village caught inside overlapping memories and repeating time, where changing one moment can alter what waits in the next.

03

Nhal’Vareth

The Hollow Spire

Magic cannot solve everything.

Ascend a tower shaped by null fields and hostile arcane logic, where familiar abilities can disappear and adaptation becomes part of the challenge.

04

Virelith Cradle

The Descent

Magic left to become something wild.

Descend through a living, corrupted landscape where paths grow, decay and react to the world around them.

05

The Convergence

Where the threads meet

The final fracture does not have one fixed form.

The decisions made throughout the game determine how the Convergence looks, behaves and ultimately resolves.

Memory should be something you play with — not just something you're told about.

Memory runs through almost every part of Auralis.

It is how the Wizard grows stronger. It appears inside puzzles and environments. It shapes the stories found beyond Cael’Thorin. It changes how characters and echoes respond to you. And the decisions you make about the past eventually alter the world itself.

Auralis isn't about uncovering one correct version of history.

It asks what should happen once that history is in your hands.

Preserve it. Reshape it. Or decide that some threads were never meant to remain.

The first threads are being woven.

In Development

Auralis: Echoes of the Loom is currently in development using Unreal Engine 5.

The project is being built around a set of closely connected pillars: responsive third-person combat, memory-driven progression, environmental puzzle solving, the restoration of Cael’Thorin and choices that visibly reshape the player's journey.

Systems, encounters, environments and presentation will continue to evolve as those ideas move from design into the playable game.

There are still many threads to follow.

Now

Building the foundations

Bringing together movement, spellcasting, combat, the Auralis and the first stages of Cael’Thorin into a cohesive playable experience.

Next

Expanding the fracture

Developing the distinct environments, puzzles, enemies, encounters and memories that define the realms beyond the tower.

Beyond

Letting the world remember

Deepening the consequences of player choice as Cael’Thorin, the Wizard's abilities and the final shape of the world begin responding to the path taken through the game.

The Loom is broken. What you weave from it is yours.

Auralis: Echoes of the Loom is currently in development at Lobey Game Studios.

Development updates coming soonExplore Lobey Game Studios